Forerunner in global game development software.

  • Industry
    Game Engine Development
  • Founded
  • Headquarters
  • Invested

iGlobe first invested in a small, humble Unity studio in 2011. Unity Technologies is now present in 25 countries, with 45% market share of the full feature game engine market and 4.5 million registered developers under its platform. Unity is soaring at a speed and scale that make it a force to be reckoned with, now leading and moulding a lucrative games market worldwide.

Unity's journey is a story of sheer focus, vision and burning passion amidst the ebb and flow of the volatile market. Founder David Helgason started writing codes with his group of friends back in 2002. In 2004, Unity was officially incorporated with the launch of Unity 1.0, which was a far cry from the vision the company has today. The market for mobile then was flat and unexciting, so Unity 1.0 was not created with mobile games in mind. It wasn't until 2008, when the iOS arrived in the market, that Unity was the first to start developing tools for iOS, making the company the forerunner in the industry. Unity was also the earliest to develop a platform for the native SDK by Android.

Born from the intention to level the playing field for all game developers, Unity was the favourable choice for indie game studios because of its affordability and simplicity. However, the advent of Unity 5 has created a wave of adoption from top-tier game developers and developers outside the games domain. Unity tools are being used to develop apps for training simulation, architectural visualisation and education. We are thrilled with the Virtual History Roma, a virtual reconstruction project that Unity did in collaboration with Mondadori Digital. It's a great demonstration of the possibilities that the Unity engine can create beyond the gaming industry.

Anyone can now have aces up their sleeves to create, iterate, and produce high-quality 3D content with Unity.

We always felt that we should push ourselves hard to make tools that were for everyone, rather than just the biggest companies. We’ve achieved that. Most of the big companies use our software on some level.

David Helgason
Load More